This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have two 600 animations. They have identical animation and render settings. (24fps, 1024x768)
>24fps set via the Animation Preferences
>resolution set via render settings, also set to render only from frame 1 to 600 on both
and yet... one comes out at 500Mb, lasting 20 seconds
the other one lasts 33 seconds, but essentially stops at the 20 second mark, with the last 13 seconds being the same frame.
basically: both are weird. File info marks their FPS at 29.
I have no clue what's wrong.
Also I'm a bit of a maya nublet (its been 3 years since I last worked with it) but I know enough to tell that this ain't right
its best to render as image files for loads of reasons. go with tif or targa, it'll make no difference to you. then use something to compile them at 24fps (i assume your settings in maya are 24fps?). I'm pretty sure you can do this with quicktime. its file>import image sequence or something.
just curious but if you have two animations that are the same with the same render settings, why render it twice?
I don't think you can beat Quicktime Pro for the money vs the far more expensive programs and their learning curves.
Also, it's really recommended that you render out image sequences instead of an avi because if for some reason the rendering gets interrupted or something goes wrong, you have to start over, plus the huge file sizes.
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