Ill give it a shot and see what I can come up with thanks!Looks like a load of active rigid bodies with a radial field put on them with partical emiters for each body..............dave
Thanks, Hopefully i'll be able to purchase it soon!This covers one way to do it
https://simplymaya.com/autodesk-maya-...=196&sub_cat=0
I've actually done that, I'll have to post what I was able to come up with. Didn't look as good as others i've seen.Use rigid bodies to simulate the pieces, then use each object as a particle emitter.
Thanks! I'll have to try it a coupld of different ways. It's just I'd rather do it the eastiest way possible. because it's for a student film and we are trying to render this bad boy out at a 300 resolution and as you probably know that just kills most computers!There are a few ways to pull this off...
you can use particle instancing and then have fluid emit from particles...
at least that's how i would do it
You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result