Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-06-2012 , 07:27 AM
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How to make texture 'lit' (no shadow)?

Hi, I'm new to Maya. I need to make the texture 'lit up' (to look exactly like the texture file itself) - not being affected by lighting at all.

I've tried playing around with 'Incandescence' but that just puts glare onto the texture making it too bright.

How do I just get it to render as the file itself?

Thanks!
Alex.

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# 2 09-06-2012 , 08:06 AM
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Use a surface shader or do a colour pass

# 3 09-06-2012 , 08:14 AM
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Surface shaders can cause problems with certain video cards. Instead, create a lambert material, set it's color to black, and map the file to it's incandescence.


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