Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 08-06-2012 , 03:48 AM
Registered User
Join Date: Jan 2012
Posts: 22

Exporting .fbx Material Issue...

I'm trying to export my gun model through .fbx in Maya.

However, I get this error message when I do:

user added image

When I exported this yesterday, it was working fine. I can't seem to tell what I did.

Any ideas?

# 2 08-06-2012 , 04:20 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
You changed a shader type, which isn't supported by the FBX specification. Try updating your version of the FBX plugin, or use a different material type. From the error, it doesn't say which material type, or which material, is the problem, so I'd look for anything other than blinns, phongs, and lamberts.


Imagination is more important than knowledge.
# 3 08-06-2012 , 03:58 PM
Registered User
Join Date: Jan 2012
Posts: 22
Yes I think your right. I had a problem like this a long time ago. The thing is, I have so many separate pieces on my object that it would take ages to debug.

Is there a way to get a running list through some menu tab that shows all of my current materials and the polys associated with them?

# 4 08-06-2012 , 04:06 PM
Registered User
Join Date: Jan 2012
Posts: 22
I've also tried to edit>delete by>history for the entire gun and all of it's components because I have combined and separated them multiple times. I think the corrupt material type may have merged with all pieces now, because it looks like I have mostly lamberts.

# 5 11-06-2012 , 05:21 PM
Registered User
Join Date: Jan 2012
Posts: 22
Still can't figure this out. Anyone want to take a crack at this? I could send over my .mb if you want.

# 6 11-06-2012 , 06:02 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Have you updated your FBX plugin?

You could export the model as OBJ, then import it, then export it as FBX, as the OBJ format will strip out any unknown nodes.


Imagination is more important than knowledge.
# 7 11-06-2012 , 07:16 PM
Registered User
Join Date: Jan 2012
Posts: 22
NextDesign, I appreciate your help.

I checked every component of my object and they were all Lamberts. So then I realized I may have combined those objects with a rogue material type a while back and it kept that information in each objects history.

So I went to Edit>Delete all by type>History and cha-ching!! Works great. Thank you for your troubleshooting!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads