Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have been unwrapping some uvs in headus uv layout and then importing them back into maya, but I've noticed that the shading and edges have become more defined and unpleasing.
The picture below will give you an idea of what has happened to it.
#1 is what the model looked like when I was finished with it in maya
#2 is what it looked like after I was done with it in headus uv layout and imported the OBJ
If anyone could tell me how to make it like the first one, that would be a huge help!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off