Blendshapes: Deform the orginal mouth to the blendshapes position
Hi Guys/ Girls
I have created a bunch of blendshaped faces to aniamte, but when I blendshape them to the original and use the sliders the original mouth moves to the position of the blendshape i am trying to animate. (moving away from the body)
I have tried many different ways of trying to fix it but can't manage it, please if any one knows how to fix it please reply.
Marcus2559