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# 1 17-07-2012 , 01:37 PM
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Join Date: Jul 2011
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Blendshapes: Deform the orginal mouth to the blendshapes position

Hi Guys/ Girls

I have created a bunch of blendshaped faces to aniamte, but when I blendshape them to the original and use the sliders the original mouth moves to the position of the blendshape i am trying to animate. (moving away from the body)

I have tried many different ways of trying to fix it but can't manage it, please if any one knows how to fix it please reply.

Marcus2559

# 2 17-07-2012 , 02:20 PM
joverall22's Avatar
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I may be wrong but I believe that is a problem with the selection order when creating the blendshape. Try reversing your selection order and see if that works.


- Jake
# 3 17-07-2012 , 09:16 PM
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Join Date: Jul 2011
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I may be wrong but I believe that is a problem with the selection order when creating the blendshape. Try reversing your selection order and see if that works.

thanks Jake ill have a look into it.

# 4 23-07-2012 , 02:30 AM
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Location: Los Angeles, CA
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Another important note: does the original mesh deform TOWARDS the target mesh? If so, I forget the name of the setting, but you can tell BlendShape to move the original mesh towards the absolute values of your blend targets which could result in strange blending like you're experiencing. Be sure that your blend shape is set to relative deformation (that's the default, but if it got changed that could explain it).


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