Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-07-2012 , 01:06 PM
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Moving fluid clouds

Hi, all,

Couple of questions you guys and gals might be able to help me with user added image Firstly, I'm doing an orbital shot, that is a shot from orbit looking down on a planet, and a nuke goes off. I know the fireball and shockwave would be fluids as is or in combination with sprites, but how do I make a cloud layer that gets pushed away by the force of the blast?

On a similar subject, when dong fluid clouds, I've only ever come across ways to do it by using static grids. Is there a way I can make clouds that can be affected by fields?

Thanks in advance,

Calvin user added image

# 2 25-07-2012 , 06:35 PM
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To push the clouds away use a radial field the shape of a cylinder you will have to play with the settings to get it to work right, the only problem I see in using fluids is the sive of the contain would need to be big. You might want to look into using some thing like a torus emmiter and emmit nparticals?.............dave




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Last edited by daverave; 25-07-2012 at 06:39 PM.
# 3 26-07-2012 , 04:06 AM
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Yeah, the size of the fluid container was something I was thinking about too. Maybe sprites or something would be more economical.

My first idea was making a texture of the clouds from animated fluids and apply it to a sphere slightly bigger than the planet.

I'll give that torus with nParticles a try. user added image But I'm still open to other suggestions as well, if anyone's got any user added image

# 4 26-07-2012 , 07:28 AM
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What's the scene scale?

# 5 26-07-2012 , 07:34 AM
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I don't have the scene in front of me right now, but its not very large. The planet/sphere is really only about 100 units across maybe. And the settings are default Maya settings, which I think is in cm.

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