This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I know it looks horrible, horrible isn't the word more like pure crap but I'd like to keep going and fix it. I know it's a geo disaster and I plan on straighting most of the edges I can but is their a way to fix the distortion or tesalation? UV mapping, which I don't know how to do yet? I'm really frustrated with my modeling skills, or I should say lack of.
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