Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-09-2012 , 05:54 PM
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How to center imported obj?

How to center imported obj?

I have a dxf model that when I import is very large and off the grid.

I have scaled it down and freeze transforms, but I cannot figure out how to get the object to move to center of the standard grid space.

I have gone days looking online, used locator, grouped it to itself, but I am doing something wrong here, clearly.

Thanks
Dan

# 2 17-09-2012 , 06:11 PM
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I am not sure I am reading this right but have you tried selecting the object and centering the pivot and then snapping the pivot to the center of the grid.


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# 3 17-09-2012 , 06:40 PM
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I tried this method, but I can't see the grid.

I center pivot, select move tool, hold x, and object moves in a grid like manner, but the actual center grid is out of sight.
Dan

# 4 17-09-2012 , 07:14 PM
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I would center my view on the grid (Little house next to the view cube), select the object in the outliner (Window->Outliner), center pivot and then move it to the origin with x+MMB or use the absolute transform tool to move it to 0,0,0

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# 5 17-09-2012 , 08:46 PM
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works now

works now

great, thanks for posting snapshot.

I had grid set to 'hide all grids' by mistake.

Also had to remember to select move tool before using x to snap.

Simple mistake, but ruined my day. Thanks I will be using your method from now on.

That little house icon is useful after all.
Dan

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