Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 22-09-2012 , 05:23 PM
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Mirror question

I'm working on an airliner and trying to duplicate the cylinder I made for the main body. When I duplicate it, it looks horrible. I either turn up or down the threshold and it looks even worse, I have to increase it to make the edges come together. I'm in smooth preview and am converting it when I get it where I need it but I'm not sure how to get it where I need it..lol. Here's two snips of it apart and one together.

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Last edited by metalartguy74; 22-09-2012 at 05:41 PM.
# 2 22-09-2012 , 05:32 PM
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Could you show a picture with show edges turned on............dave




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# 3 22-09-2012 , 05:47 PM
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Now that I think about it, maybe I should mirror then do a lot of deleting, maybe?

# 4 22-09-2012 , 06:19 PM
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Did you make sure that the vertices on the border edge and pivot point are on the same x plane?


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# 5 22-09-2012 , 06:31 PM
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I have no clue on how to do that. I tried to delete some of the verts and edges and it just made it worse. I just made another body for it, do over I suppose. Still a work in progress.

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# 6 22-09-2012 , 06:35 PM
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Do you still have a version of your scene file before the mirror? If so, do you mind uploading it so we can have a look?


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# 7 22-09-2012 , 06:39 PM
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When you mirror drop the tolorance down to some thing like 0.001...........dave




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# 8 22-09-2012 , 08:58 PM
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Yes tolerance will solve your problem as dave said.........or you can alternatively turn tolerance completely it to zero value. Once mesh is mirrored, you can use merge vertex option to manually merge the border vertices (don't go on one by one, select it in groups and it'll do fine)

# 9 23-09-2012 , 02:17 AM
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Thanks all, like I said I just remade the body out of one cylinder. But, for next time I will turn the tolerance down. Thank you.

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