Created lights are appearing under defaultlightset
All new lights I create appear under the defaultlightset in the light linking editor. Somehow a directional light I'd created a while ago is the only one not part of the set, although it was at some point.
I think it's causing problems with my light linking, because although I specify which lights are linked to objects, it seems to ignore the specification if its under the defaultlightset.
Yeah, it was something similar. Maya assigns to the default light set if you leave 'illuminate by default' checked. I'm just going to live with the "light bleeding" into other objects
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