Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-09-2012 , 02:47 AM
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Join Date: Jul 2012
Posts: 17

Created lights are appearing under defaultlightset

All new lights I create appear under the defaultlightset in the light linking editor. Somehow a directional light I'd created a while ago is the only one not part of the set, although it was at some point.

I think it's causing problems with my light linking, because although I specify which lights are linked to objects, it seems to ignore the specification if its under the defaultlightset.


Am I lacking in some basic knowledge?

# 2 02-09-2012 , 08:07 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
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I dont know but you could try turning the default lighting off its at the bottom of the first tab of your render settings...............dave




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Last edited by daverave; 02-09-2012 at 11:23 AM.
# 3 05-09-2012 , 11:22 AM
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Join Date: Jul 2012
Posts: 17
Yeah, it was something similar. Maya assigns to the default light set if you leave 'illuminate by default' checked. I'm just going to live with the "light bleeding" into other objects

# 4 05-10-2012 , 05:30 AM
zestken's Avatar
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Join Date: Sep 2012
Posts: 31
I find that putting new lights under defaultlightset is quite the normal behavior as far as I know from Maya 2012.

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