Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-10-2012 , 06:41 PM
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Polygon limit

Hey guys I have a noob question that is very important for me to know.

If someone says that the poygon limit is 2000, does he mean Faces or Triangels?user added image

# 2 06-10-2012 , 07:09 PM
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Well it varies. Generally when you get a "polygon" limit it's in Quad faces. I normally see triangle limits expressed explicitly as tri's and comes up more in the game industry as most game engines expect triangulated meshes.

The motion picture and comcercial marketing industries tend to use quads, but someone like Jay would be more qualified to comment on that as he has worked for a couple studios..

The problem with saying polygon is that technically a polygon can have any number of sides although the accepted norm is to model in quad's.

However, I have seen studio models used in both TV and major motion pictures that are rife with n-gons and tri's.

If you are just starting out then strive to model in quads. You will learn over time where you can get away with the occasional triangle and even the dreaded ngon.


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