Thank you. I started with a poly plane so if I were to go with nurbs should I start with a plane as well? Call me chicken to try nurbs.. I dropped in a nurbs plane and saw all to cv's and it chased me away,lol.it's very boxy and also very high poly which is going to make it very hard for you to shape without getting all lumpy and bumpy.
I use a nurbs curve -> nurbs surface -> poly surface workflow that is more like CAD surface modeling approach which might be a little advanced to start out with. However, for a all poly and subd workflow you might want to look into this https://simplymaya.com/autodesk-maya-...=109&sub_cat=5.
Also one of sites users named Acid44 has been modeling automobiles for quite a while. Check the WIP section and you might get some ideas from his work.
-Rick
I read your reply a little to quickly. Starting with a cv curve is problay a much better route for vehicles. I have very little expirence with nurbs so that's why I say I'm a bit on the chicken side but no sense in not taking the leap I suppose. I'm using blueprints.com and the one in my garage, (trans am)but just havent placed the image plane in the scene, I'm funny like that I suppose.I would not recommend trying to play with nurbs if you are just starting out. The process involves laying out curves that follow prominent body lines and then using those curves to create surfaces which are then converted to polygons.
I would recommend sticking to polygons and either using box modeling or an edge extrusion workflow. For auto body modeling the edge extrusion workflow is probably the best way to go.
You might want to also go to theblueprints.com and look for a set of blueprints that you can use to reference the various orthogonal view to model against.