Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-10-2012 , 02:04 AM
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Join Date: Jul 2012
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No shadows being cast

I have shadows appearing on the default lambert shader (the mace) in this render, but none on the phong shaded objects that are meant to be metal weaponry. What am I doing wrong? Should I use another surface material?user added image

# 2 19-10-2012 , 07:39 AM
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Try creating a sphere then assigne the phone shader then see how that renders..........dave




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# 3 19-10-2012 , 03:12 PM
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Is it possible to post the scene file? (.ma format) I'm having a hard time making out what's going on.


- Genny
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