Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-10-2012 , 02:24 PM
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Join Date: Oct 2012
Posts: 4

What have I done?

user added imageHi, I'm making my first attempt at modelling a human in Maya using box modelling.
But I must have done something wrong because my model's gone haywire. It started with triangle appearing where there had been quads, then portions of my topolgy began morphing as I extruded added loops etc, and now large holes have begun to appear. I used fill hole, but for every hole I fill two or three larger one appear somewhere else on the model.
What did I do wrong and will I have to start again?
I'd appreciate any advice.

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# 2 27-10-2012 , 07:03 PM
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Join Date: Aug 2009
Location: England
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Have you done any deleting of faces as its possible that you are selecting the one at the front but also selecting the one at the back...............dave




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# 3 27-10-2012 , 09:21 PM
ctbram's Avatar
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It appears you have just deleted some faces and edges by selecting through the model as per Dave's post. From what I see it would not be hard to just recreate the missing polygons (fill hole) and redraw the missing edges (split polygon).

-rick


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