Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-11-2012 , 04:17 PM
Registered User
Join Date: Nov 2012
Posts: 2

human ik controller-effector moves despite being pinned

hi,

i created a skeleton and controls for it in the human ik.
then i pinned the rotation and translation of the Ctrl_LeftWirstEffector and the Ctrl_HipsEffector.
now when moving and rotaing the Ctrl_LeftShoulderEffector the Ctrl_LeftWirstEffector moves too a little.

why is this happening and how can i prevent a controller being moved by its parents?

# 2 05-11-2012 , 12:55 AM
Registered User
Join Date: Nov 2012
Posts: 2
ok, i had to set "ik blend t" to 1.
but now i'm wondering what is the "pull" control for? i can't find it in the manual.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads