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# 1 10-11-2012 , 12:42 AM
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infinity wall

Is there an easy way of creating an infinity wall in maya for rendering, or at least the effect of one? I've tried using half a huge sphere but it seems unwieldy and it affects the lights. Could a transparency ramp (me trying to be blasé about the lingo and getting it wrong probably) on a curved plane be a way to go?

# 2 10-11-2012 , 02:48 AM
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Infinity wall? for?

cheers bullet


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# 3 10-11-2012 , 03:16 AM
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Just create a curve in the profile that you want, duplicate it and move it to the side, then loft the two.


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# 4 10-11-2012 , 07:40 AM
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I have Googled and been educated user added image


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# 5 10-11-2012 , 08:11 AM
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So I've taught you something bullet user added image

I've tried the curve approach before ND, but it still seems a little cumbersome. Every time I move the camera I have to reposition it. And wih wider angles its still often difficult to keep the edges out of shot.
I tend to want this kinda thing when I'm visualising early designs, so I like to take a number of renders from very oblique angles and move the camera/change the focal length a lot - it's a pain to have to keep moving the backdrop.
I wondered if I could attach something to the camera?

# 6 10-11-2012 , 09:26 AM
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You could try to group the camera to your backdrop item then use the group locator in outliner to move the two together ... might be more trouble than its worth though.

Could you not simply create a basic ground plane and then encase your entire scene within a huge sphere to try and fake the effect?

# 7 10-11-2012 , 09:38 AM
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I've tried the sphere and it messes up the lighting if there's directional lights in the scene. In fact, all lights behave a little irrationally. I'll have to take a look at the render attributes of the sphere - ideally, it'd need to let light through but then receive it on the inside.. I think :S

# 8 10-11-2012 , 09:53 AM
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So what about if you make the sphere a single sided surface then flip the normals so they face inwards?

# 9 10-11-2012 , 09:59 AM
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So what about if you make the sphere a single sided surface then flip the normals so they face inwards?

And you can turn the "Cast shadows" and "Receive shadows" attributes off as well.


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# 10 10-11-2012 , 05:40 PM
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^Precisely. Make the dome not block the light. "Cast shadows" is in the "render stats" section of the object's shape node.


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# 11 11-11-2012 , 12:30 AM
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tried the flip normals and didn't do much. I'll try the render attributes etc. and report back....


Last edited by se7enhedd; 11-11-2012 at 07:49 AM.
# 12 11-11-2012 , 01:29 PM
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LOL yes mate you showed me something new

cheers bullet


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