This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This one got me searching errors from my boat model for hours and all this time it was just maya acting up on me
Try this:
- Create default polygon cube
- Assign few different shaders to couple of faces so that it has multiple materials
- Convert it to subd
- Do Subdiv Surfaces -> Clean Topology
-> BOOM... the surface is gone. Only wireframe left...
If you just reassign some material to the object after clean topology, it'll display the surface again...
Argh... I shouldn't be modeling in the middle of the night
*EDIT*
Still i think it would be better if it assigned for example default lambert to the whole object rather than just not assign any shader at all...
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