Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm just wondering if there's a quick way to change the point lock from 'both ends' to 'base' or 'tip' for multiple dynamic curves. I can't seem to find anything but there must be, it would take such a long time to change it for say - a few hundred curves.
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
That's brilliant thank you! I had to select hierarchy and display>reveal selected to be able to access "Point Lock" attribute for all follicleShape nodes that were in the Follicle nodes. The attribute spreadsheet is great, never used it before! Learn something new everyday with Maya.
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