This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Doing a project for Uni, I am trying to build up some foliage in my scene I am using a tif file with an alpha channel, I attached the texture to colour attr but keep this message 'Error: (Mayatomr.Output) : while defining texture "file20:tex": failed to open texture file'
MR doesn't like your texture, it may a tiff with an unsupported compression (LZW I think) or maybe just out right corrupted. Trying opening it in an image editor and writing it out again. And restart Maya because I think MR will still have issues unless you flush it.
Sigh... I wish they would just get rid of the tiff "format". Tiff's are really just a container, meaning the internal data in the file has many different standards (or none at all), which makes them a huge pain in production, especially when you're using multiple applications. Use either png or targa.
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