Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
If I may comment on one thing, it would be the texturing of the floor and the wall. I'm not sure if it is the bumpmapping or the plain texturing that (seems a bit off).
But then again it may be the right amount of abstaction/style to fit into the scene.
Yea, this should be in the gallery for sure, it would be one of the superb ones in there . Oh and kurt, how many polys for the character? Could you make that guy Video Game compatible (low poly character)?
"I should call you sugar maple tree cause i'd totally tap that" haha
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