Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 11-12-2012 , 05:09 PM
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When I invert the selection from just surfaces, nothing is selected, so it is probably the number of surfaces as you said. However, the object appears to be quite simple, so is there an efficient way of reducing the number of surfaces or converting the surfaces to a more efficient format?

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