Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-12-2012 , 06:14 PM
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How do you remove material/shader/color..

..without the mesh turning green?

I was just experimenting and made a mistake a saving the material I had applied to the mesh.

I went to window>rendering editors>hypershade and deleted the associated blinn but it only turns the mesh green. Help? user added image

# 2 17-12-2012 , 07:41 PM
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A shading group is needed for geometry to be renderable, hence the reason the lambert1 cannot be deleted. Assign it to the object, then you can delete whatever shading group you made. Hypershade makes shader swapping easy, simply right click the shader you want to delete and choose 'select objects with material', then right click the shader you want to assign and select 'assign material to selection'.


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# 3 17-12-2012 , 09:01 PM
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A shading group is needed for geometry to be renderable, hence the reason the lambert1 cannot be deleted. Assign it to the object, then you can delete whatever shading group you made. Hypershade makes shader swapping easy, simply right click the shader you want to delete and choose 'select objects with material', then right click the shader you want to assign and select 'assign material to selection'.

Hi there thanks for the reply. I followed these steps but when I press delete it deletes the whole mesh.

# 4 17-12-2012 , 09:15 PM
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The steps listed were for switching the shader currently used by the object for the default lambert1 for example. Then you can safely select the shader and delete it.


- Genny
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