I am writing a bvh files translator in API C++ maya.
I use the class MFnIkJoint and I have some difficulties in creating a skeleton. Actually, I don't know how specify the fact that joint2 would be the child of joint1.
Code:
[ ... ] MStatus status; MFnIkJoint joint1Fn; joint1Fn.create(MObject::kNullObj,&status); MVector vec(2.0,2.0,2.0); status = joint1Fn.setTranslation(vec,MSpace::kTransform); MFnIkJoint joint2Fn; [ ... ]