Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-01-2013 , 03:11 PM
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Join Date: Jan 2013
Posts: 1

create joints

Hi

I am writing a bvh files translator in API C++ maya.

I use the class MFnIkJoint and I have some difficulties in creating a skeleton. Actually, I don't know how specify the fact that joint2 would be the child of joint1.

Code:
        [ ... ]
        MStatus status;
	MFnIkJoint joint1Fn;
	joint1Fn.create(MObject::kNullObj,&status); 
	MVector vec(2.0,2.0,2.0);
	status = joint1Fn.setTranslation(vec,MSpace::kTransform);	

	MFnIkJoint joint2Fn; 
        [ ... ]
Thanks

# 2 12-01-2013 , 08:46 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988


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