Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-02-2013 , 01:55 AM
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Fluids problem

Hello Ppl,

I am working on a smoke simulation and when I render it out, I get this blocky fluid smoke. I have tried changing the base resolution and I have played with texturing and shading quality, but I am still getting that blockiness.

Can anyone please help me out.

Please check attachment to understand my problem better.

Thanks,

Sid

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# 2 17-02-2013 , 10:45 AM
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The thin red line
Join Date: Aug 2009
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Looks like it may be hitting the side of the container..................dave




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