Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am working on a smoke simulation and when I render it out, I get this blocky fluid smoke. I have tried changing the base resolution and I have played with texturing and shading quality, but I am still getting that blockiness.
Can anyone please help me out.
Please check attachment to understand my problem better.
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