Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yer faces and keeping the polys low can be tricky, but a few years back I took aload of free models and cleaded them up (most free ones are tri's). It really helps u learn how to solve quads problems at low levels. If you have the time I think its worth it. Then once you have a goodclean model, u can then play about with the edge loops and what u can take out without compermizing the shape.
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