Grass
Hi everyone,
It's been ages since I've posted anything on this forum, yet I can't think of a better place to actually post a question that has been bugging me.
I've been trying to create a field of grass, that I want to animate. I managed to get quite far using all sorts of tutorials online, but I still can't find that sweet spot that I'm looking for.
I've been using maya fur driven by a hair system to animate it, and at first it started showing a lot of the patches, as can be seen here:
Grass animation WIP - YouTube
Fast forward a couple of days, and I've seem to be able to make it look quite a lot better, as can be seen here:
https://youtu.be/TAWFUcHOAdw
The problems however is, that since I'm using fur, I don't know if I can use something like a MIA material, to make it look a lot better, since the fur uses stuff like base color and tip color.
The other problem I seem to be running into is that this is quite a small patch of grass, and even with a reasonably good pc (8core, clocked to 4.2ghz) the calculation times are larger than the render times.
Is there a way to increase the amount of grass I can place into a scene without making calculation times incredibly high?
TL;DR
What is the best way to create grass that can be animated, can be custom shaded, and doesn't take 24 hours to calculate a 80 frame animation?
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