Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-03-2013 , 12:48 PM
Subscriber
Join Date: May 2011
Posts: 38

Mental Ray Camera Render

Hey SimplyMaya.

What do I need to do for my camera to render like my "perspective view" does!? When i create a camera, and render through that, the image is all burned out!

Thx in advance!

Mikkel

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# 2 12-03-2013 , 12:50 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What kind of lights do you have in your scene?

# 3 12-03-2013 , 12:51 PM
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Join Date: May 2011
Posts: 38
mr Physical sun & sky

# 4 12-03-2013 , 03:35 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The default Persp camera has the connections to the sky and exposure node, the new camera doesn't. Expand the mental ray section of the new camera attibutes shape tab, pop open hypershade and drag and drop the sky onto the environment channel and the exposure simple onto the lens channel.

I could've sworn there was an update camera connections button in the camera attributes but I'm not sure if that'll be there on the new camera and. I'm kinda stuck on an iPad at the moment.


- Genny
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# 5 12-03-2013 , 04:36 PM
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Join Date: May 2011
Posts: 38
Thank you!!! Working perfect now! user added image

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