This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey everyone. I'm working on a project that needs a lighting scenario that's similar to the lighting that was used in the DLC for the video game Mirror's Edge. See the following image for an example:
I usually don't work on lighting in Maya and am a bit lost in figuring out how to come up with this effect. Can anyone offer some advice to achieve this? Thanks!!
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