Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-03-2013 , 09:04 PM
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Join Date: Mar 2013
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Help capping Curve drawing

Hi All, I am an absolute NEWB with MAYA. In fact just downloaded it yesterday.


user added image I have created this drawing with a curve pencil.
user added image
and was able to extrude it to this
user added image

I have tried the bevel tool but end up with some weird stuff. I can't figure out how to cap to have skin on both the top and bottom. I assumed the bevel tool would do the job but even with selecting the cap, it doesn't give me the desired results. Any help would be much appreciated.user added image

# 2 31-03-2013 , 04:18 AM
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You are going to have to break that up into pieces with a discreet outer edge and inner holes and then you can use bevelplus. Then combine the separate parts into a single object.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 31-03-2013 , 04:40 AM
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You are going to have to break that up into pieces with a discreet outer edge and inner holes and then you can use bevelplus. Then combine the separate parts into a single object.

Darn I suspected as much. Thanks.

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