Normal Map bake, eyes split at verts?
Hi, thanks for reading this, your help is greatly appreciated.
I baked a normal map from hipoly to low poly mesh. The mesh is a character. The eyes are split by the vert of the low poly and looks very bad. (See attached image). Also, the normal map shows UV edges for some reason, as if it were textured with a UV snapshot.
Last edited by bpears; 31-03-2013 at 11:44 PM.