This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Create and edge in the middle of your object and duplicated over as and instance. Go into the main menu: Edit, duplicate especial and hit the small box next to it this will open a menu. On the geometry type choose instance (this will allow the duplicated piece to be affected automatically by the other half) then on the scale choose -1 on whatever axis you want your object to be mirrored. In the picture I have mine se to be mirrored on the x axis.
....same thing can be applied to an object. Create a cube, duplicated with an instance and every change you make to the cube its going to affect the other. I think thats what your looking for.
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