This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've been trying to figure this out for about a day now, so maybe someone can help me and I would be very grateful. When I select my shoulder joint and rotate it, areas of beyond the arm are effected by the rotation. I have no clue as to why this is happening. I've attached the maya file including the mesh and rig unbound to each other, please help me