Imported DAZ FBX model scaling
Hi Guys,
I've exported characters from DAZ via FBX (cheating I know but it's just a previs project) The models come in beautifully even with their morph poses and skeletons in order. However I am not able to figure out how to scale the models down. I wondered if someone else might have tried this before?
The mesh scales at a different "ratio" as the rig. I've tried grouping things, parenting the character to a null, grouping the group. (groupception etc. No matter what I try and do to force a global scaling on the character the rig slides out when I scale it. Any ideas?
Thanks,
-Ethan