Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-04-2013 , 12:11 AM
Registered User
Join Date: Mar 2013
Posts: 6

Twine Modeling

Anyone know a good way to model low-poly twine (example below) in a good adjustable format? I tried EP curves but they tend to be annoying to move properly. Any and all solutions are most welcome. Thanks as always.

Twine wrapped around rim:

Picture

# 2 12-04-2013 , 04:03 PM
Registered User
Join Date: Mar 2013
Posts: 6
Anyone? I would love some suggestions.

# 3 12-04-2013 , 04:36 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I would use the CV curve tool and block out the shape, maybe duplicate the curve and loft between them or else use a narrow circle to extrude along the path.

# 4 13-04-2013 , 12:03 AM
Subscriber
Join Date: Oct 2011
Location: Zurich, Switzerland
Posts: 99
Hi WhyNot,

WhyNot user added image trying to use a curve and doing the half of your jug and then revolve it? Se my picture.

Attached Thumbnails

_______________________
KR;Lecra
# 5 13-04-2013 , 01:17 AM
Registered User
Join Date: Mar 2013
Posts: 6
@stwert Hello again! Thanks for the answer, wonderful. I used your circle idea and it worked just like I wanted. Thanks as always.

@lecra I was not actually trying to make the jug, just the twine around the rim. Thanks for the answer though.

# 6 13-04-2013 , 06:32 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Zbrush would be less painful...as much as I hate it LOL

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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