Blend Shapes and Zbrush's Maya Blend Shapes Plugin
I recently created some blendshapes in Zbrush and utilized the Maya Blendshapes plugin button. So all was well. Zbrush created the new Maya file with a new body and all the blendshapes on one body as opposed to the usual multi body with each blendshape.
However, once I set all my Set Driven Keys, to the attributes I created for my Control curve, the blendshapes ARE controllable by the newly added attributes, however it still is only affecting the blendshape body, and not the rigged body that it is supposed to control.
Is there a way to link the rigged body, ultimately the one that I need to control, to the blendshape body?