Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-03-2013 , 05:29 PM
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Lighting with Physical sun and sky

hey everyone, I got a brief and a sample of the expected work from a client. The only problem is I dont know how to go about lighting a scene like this. Been reading on some tutorials on how to go about it but they are in 3ds max and they talk about photometric lights. Any ideas on how I can do this

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# 2 31-03-2013 , 09:11 PM
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# 3 31-03-2013 , 09:30 PM
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photometric lights aka ies lights just connect an ies file, they can be found here https://www.lithonia.com/photometrics.aspx to a point light under the light profile tab in the mental ray section of the light node

I see nothing in that image however i'd use an ies light for, i'd do the light halos in post.


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# 4 09-04-2013 , 08:38 AM
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Hey NextDesign its the halos that I want to create in maya. I know the basic ins and outs of physical sun and sky.
Been Testing out mia materials by playing around with the additional color this what I have come up with.
Hey David don't know how to create Light Halos will research and get back to you guys

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Last edited by murambi; 09-04-2013 at 09:02 AM.
# 5 09-04-2013 , 07:14 PM
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I don't think MR supports Maya light glows.


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# 6 16-04-2013 , 08:54 AM
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Did a quick Render and I think that Photoshop is the way to go. I can only go so far with mental ray. So its Photoshop tutorials that I am scouring the net for right now

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# 7 17-04-2013 , 07:18 PM
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Been thinking is it possible to use both physical sun and a hdri image for the reflections

# 8 17-04-2013 , 08:14 PM
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# 9 20-04-2013 , 12:37 AM
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You could perhaps output a contribution pass of the windows or lamps or whatever needs to glow then use that in post to apply the filter/fx.


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