RGBpp stays grey
Hi all,
I've imported a simple realflow bin sequence into maya, and want to use the RGBpp to color the particles using a ramp, but they don't get any colors, and it seems like it only follows the material that is set to the emitter. Am I doing something wrong? or is this something that is not possible?
With kind regards,
Kuweekee
Edit:
I've tested some more, i'm trying to render using Blobby surfaces, and even a normal emitter (non-imported, maya particles) stay grey. Only when I use Points in the hardware render, does it seem to change colors.
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Last edited by SilverBlood; 20-04-2013 at 12:07 PM.