Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-04-2013 , 12:15 PM
Subscriber
Join Date: Mar 2007
Location: Brazil
Posts: 4

Relationship between mia_photographic and Sky Portal

Hi guys,

I´d like to understand the relationship between the attribute "Cm 2 Factor" inside mia_photographic_exposure and the intensity of a Portal Light as a direct light (without Physical Sun and Sky).

I have a scene that simulates a studio. There are some big objects and a curved background. The scene scale is 1 unit = 1 centimeter (0.39 inch).

For illumination, I put an area light with "Use Light Shape" and "Visible" on, and I plugged the mia_portal_light in Light Shader. To Portal Light works as an emitter light, I turned off "Lookup Using FG Rays" and turned on "Visible" and "Use Custom Environment", keeping this blank. Ok.

If I keep "Cm 2 Factor" = 1, the intensity of portal light must be something around 10000 (Obs: I set other values of exposure, as camera sutter, Film ISO and F Number).

If I change the Cm 2 Factor value to 1500, the Portal Light intensity works fine with 30.

What is the correct workflow? Keeping the Cm 2 Factor with default value or not?

Thanks,


Leandro Oliveira
www.leandrooliveira.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off