This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Just finished modeling my head according to the reference. Now the problem i have is the hair. I'm pretty new to making hair so i'd love your ideas. I wanna have dynamic hair (probably static though). No textured meshes.
The problem is how im gonna set this up with template meshes and such. What do you think?
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