Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-06-2013 , 01:53 PM
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Normal map bakes of a cylinder shape

Hi all, I was wondering if any of you found a way to properly bake a normal map from a cylindrical shape without getting any waviness or unshaded black spots. I tried so many ways, but I never managed to get a 100% nice bake.
The target mesh should be a very lowpoly model.
There are a lot of pages about how to avoid this with 3ds max but I couldn't find a single page about this issue with maya.
I hope someone will answer me, thanks!!


Last edited by Kimahiri; 04-06-2013 at 01:58 PM.
# 2 04-06-2013 , 02:00 PM
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Could you show a picture................dave




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# 3 04-06-2013 , 05:09 PM
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I attached one of the latest things I did.
If you need to see the shape I have a screen of the HP
user added image

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# 4 04-06-2013 , 05:36 PM
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To be honest I use xnormal for this stuff, your map looks good for maya I would just pop it into photoshop and do a clone brush that artefact away. may be some one will have a better answer....................dave




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# 5 04-06-2013 , 05:57 PM
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To be honest I use xnormal for this stuff, your map looks good for maya I would just pop it into photoshop and do a clone brush that artefact away. may be some one will have a better answer....................dave

I know, but this time I just wanted to see if there is a real way to get it properly done in maya and I thought of asking here... I mean, if I can't get the solution here, I'm not even trying to do a normal map bake in Maya ever again... :\

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