Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-06-2013 , 01:53 PM
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Join Date: May 2013
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Normal map bakes of a cylinder shape

Hi all, I was wondering if any of you found a way to properly bake a normal map from a cylindrical shape without getting any waviness or unshaded black spots. I tried so many ways, but I never managed to get a 100% nice bake.
The target mesh should be a very lowpoly model.
There are a lot of pages about how to avoid this with 3ds max but I couldn't find a single page about this issue with maya.
I hope someone will answer me, thanks!!


Last edited by Kimahiri; 04-06-2013 at 01:58 PM.
# 2 04-06-2013 , 02:00 PM
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Could you show a picture................dave




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# 3 04-06-2013 , 05:09 PM
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I attached one of the latest things I did.
If you need to see the shape I have a screen of the HP
user added image

Attached Thumbnails
# 4 04-06-2013 , 05:36 PM
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To be honest I use xnormal for this stuff, your map looks good for maya I would just pop it into photoshop and do a clone brush that artefact away. may be some one will have a better answer....................dave




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# 5 04-06-2013 , 05:57 PM
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To be honest I use xnormal for this stuff, your map looks good for maya I would just pop it into photoshop and do a clone brush that artefact away. may be some one will have a better answer....................dave

I know, but this time I just wanted to see if there is a real way to get it properly done in maya and I thought of asking here... I mean, if I can't get the solution here, I'm not even trying to do a normal map bake in Maya ever again... :\

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