Uniform Stretching of Texture on Polygon Plane
I'm doing a very simple test of mapping a texture to a polygon plane. When I use the UV Texture Editor to move a single UV point I was expecting to have uniform texture stretching across the polygon plane. Instead I get an unusual result where the UVs seem to be clamped along a diagonal line and stretching only occurs on one half of the plane (please see attached image). Can anyone try this and see if you get the same result? Is there a way to tell Maya to stretch the texture uniformly?
Last edited by rockfed; 31-05-2013 at 11:30 PM.