Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-06-2013 , 06:11 PM
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Join Date: Dec 2011
Posts: 19

Non-Cloth clothing

Hi, I was wondering, what is the best method for creating non-cloth clothing for a character. I've done it somewhat before, but the results end up being slightly awkward as I made if from extruding it from the main body. Is there a better way to go about this? Should there be another mesh over the main model? How would I shape it exactly? Also, is there a way to make a piece of clothing partially cloth or just affected by gravity in certain areas?

Sorry, I know these are a lot of questions, but I'm trying to learn as much as I can right now and I'm really in the dark on stuff like this.


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Last edited by SuperSparkplug; 10-06-2013 at 06:14 PM.
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