Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-06-2013 , 10:57 AM
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Hardware/software maps

This may not be the most appropriate place or forum for this question - but hopefully it's reasonably on-topic...

I've been looking into occlusion maps, and with these (and rendering in general) I often see options for hardware or software generated.
This difference between the two seems fairly straightforward with regards hardware rendering (which I assume is simply 'real time'). But when it comes to generating an AO map I can't find much distinction between the two methods other than the algorithm used.

Anyone explain to me the differences, and why/when one would be used over the other?

Thanks


J

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