Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-06-2013 , 07:44 PM
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$include error

New to script writing, I tried using a script from a book and it gave me this error.

What does that mean? seems "$include" is fairly common. So not sure exactly is wrong.

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# 2 27-06-2013 , 08:36 PM
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It means the variable `$include` was not defined prior to use. Post the whole script if you can.


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# 3 27-06-2013 , 09:29 PM
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verbose on
link "base.so"
$include <base.mi>

options "opt"
samples -1 1
contrast .1 .1 .1 .1
trace depth 2 2
end options

camera "cam1"
frame 1
output "rgb" "x.rgb"
focal 100
aperture 144.724029
aspect 1.179245
resolution 500 424
end camera

instance "caminst1" "cam1" end instance

light "light1"
"mib_light_point" (
"color" 1 1 1,
"shadow" on,
"factor" 1
)
origin 141.375732 83.116005 35.619434
end light

instance "lightinst1" "light1" end instance

material "mtl" opaque
"mib_illum_phong" (
"ambience" .3 .3 .3,
"ambient" .5 .5 .5,
"diffuse" .7 .7 .7,
"specular" 1 1 1,
"exponent" 50,
"lights" [ "lightinst1" ]
)
end material

object "obj1"
visible shadow trace
group "mesh"
-7.068787 -4.155799 -22.885710
-0.179573 -7.973234 -16.724060
-7.068787 4.344949 -17.619093
-0.179573 0.527515 -11.457443
0.179573 -0.527514 -28.742058
7.068787 -4.344948 -22.580408
0.179573 7.973235 -23.475441
7.068787 4.155800 -17.313791

v 0 v 1 v 2 v 3 v 4 v 5 v 6 v 7

c "mtl" 0 1 3 2
c 1 5 7 3
c 5 4 6 7
c 4 0 2 6
c 4 5 1 0
c 2 3 7 6
end group
end object

instance "inst1" "obj1" end instance

instgroup "world"
"caminst1" "lightinst1" "inst1"
end instgroup

render "world" "caminst1" "opt" # render frame 1

incremental camera "cam1"
frame 2
aperture 100
end camera

incremental light "light1"
"mib_light_point" (
"color" 1 0 1,
)
end light

render "world" "caminst1" "opt" # render frame 2

# 4 27-06-2013 , 10:06 PM
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It'll help to specify the language because unless I'm losing my mind, this is not MEL.


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# 5 27-06-2013 , 11:57 PM
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haha kk! thanks 4 the help

# 6 27-06-2013 , 11:59 PM
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i guess its c++, what program do i even use to write c++ into maya

# 7 28-06-2013 , 12:28 AM
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If you're new to script writing and want to do stuff in Maya, I'd definitely start with MEL. There's a lot more resources, Maya tells you exactly what commands it needs (echo commands), and more people here are familiar with it.

Edit: I'm not sure you can even script C++ direct in Maya. Doesn't it need to compile?

# 8 28-06-2013 , 12:30 AM
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# 9 28-06-2013 , 02:16 AM
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I saw "script writing" and the variable in question and assumed MEL. If you're new to programming then learning C++ via Maya is going to be heavy if not a little crazy. MEL is Maya's native language and is quite powerful. By the nature of C++, the tasks will execute faster but C++ is a whole other exponentially more complex beast.


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# 10 28-06-2013 , 02:17 AM
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If you're new to script writing and want to do stuff in Maya, I'd definitely start with MEL. There's a lot more resources, Maya tells you exactly what commands it needs (echo commands), and more people here are familiar with it.

Edit: I'm not sure you can even script C++ direct in Maya. Doesn't it need to compile?

As far as I know yes, a compiler is needed.


- Genny
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# 11 28-06-2013 , 04:07 AM
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That's a mental ray scene file.

And yes, you need to compile your C++ code with the Maya dev kit, linking it to the appropriate libraries and headers.


Imagination is more important than knowledge.

Last edited by NextDesign; 28-06-2013 at 04:56 AM.
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