Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 04-07-2013 , 07:30 PM
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That looks really great


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# 47 04-07-2013 , 09:01 PM
EduSciVis-er
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That ocean surface is starting to look really great. You still need some god rays and particulate matter? I wonder if it would be easier to get some rays in post. That's what I've been doing for a couple shots in my project. I can show you in AE if you're interested.

# 48 06-07-2013 , 06:39 AM
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Thanks Guys
Any help with the god ray would be welcome Stwert...............dave

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# 49 06-07-2013 , 07:45 PM
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Sorry, don't have time to record a video right now, but I can later if you'd like. For now there's this.

In after effects, create a solid with a fractal noise and CC light Burst 2.5 effects. You can make the fractal whatever you want, it's just so the rays have defined regions of dark and light. For the cc light burst, put the center above the image, wherever you want the rays to start. Work on the effect separate from the image so you can see it, and then put it over top with a blend mode that suits you, maybe lighten or overlay. If you want it animated, like I do, you can key the evolution of the fractal. Gives a nice effect. You can also mask different areas if you want the rays to go behind, but if it's subtle, it won't be obvious it's a 2D effect.

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# 50 07-07-2013 , 12:40 AM
Acid44
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Damn that's looking good. All those pebbles and such need to be modeled, though :p

# 51 07-07-2013 , 07:41 AM
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Thanks Stwert will need to play a bit more to get better results .................dave

Edit: Acid I have put a displacement on the stones now I think they are looking better

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Last edited by daverave; 07-07-2013 at 11:41 AM.
# 52 07-07-2013 , 01:58 PM
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Nice! I'm thinking maybe the second one??

# 53 07-07-2013 , 04:48 PM
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Thanks Stwert
I also like this one I did but am not sure witch is best..................dave

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# 54 07-07-2013 , 11:52 PM
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I feel like because the rays diverge a fair bit in the last one, it appears that the light source is relatively close to the top of the water? I think they ought to be more parallel, like sun rays would be.

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