This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is the fire n smoke simulation Rnd work on the base resolution of 200 and using texture animation using expression.
Plz watch and exchange ur views. thx. https://www.youtube.com/watch?v=GG-1...kUHXOhfu4u0Tvg
Yeah I know the math.. But fluids quality depends on container's resolution which is 200 already and this is enough for practice simulation, as I mentioned above.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off