Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thank you for your respond I tried to turn off all lights on my scene but this solution doesn't work. Below I post the link to the image without lights in the scene.
I tried to render in software render but the result is the same ;/
any other solution?
I tried to put plane behind the nuke fluid. And the result is below.
Its strange for me. It looks like opacity and transparency of fluids are ok. hmm ;/
If you render the fluid in a separate pass, you can use it's alpha channel to mask out the other elements. It also gives you the ability to color correct each system separately.
If you render the fluid in a separate pass, you can use it's alpha channel to mask out the other elements. It also gives you the ability to color correct each system separately.
Yes you can but I would like to know why its doing that..........dave
I tried today make new container with basic setup and the effect is the same. For sure the option is to render inividual passes for each container but that doesn't solve the problem.
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