Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-09-2011 , 08:22 PM
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Maya Strange fluid transparency problem

I made a nuclear explosion and have a strange fluid transparency problem. See link below. There are also my fluid shading parameters.

How can I fix this? Maybe someone has similar problem?

I will be grateful for help user added image

link to image:

https://essentialstudio.com/3_PLIKI/fluid_problem.jpg

# 2 02-09-2011 , 08:10 AM
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I think your problem is you are using lights to brighten the ring, use the incandescence of the fluid texture for that.............dave




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# 3 02-09-2011 , 10:55 AM
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Thank you for your respond user added image I tried to turn off all lights on my scene but this solution doesn't work. Below I post the link to the image without lights in the scene.

I tried to render in software render but the result is the same ;/
any other solution?

https://essentialstudio.com/3_PLIKI/f...m_nolights.png

# 4 02-09-2011 , 11:36 AM
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Have you tried rendering in mental ray...........dave




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# 5 02-09-2011 , 11:40 AM
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yes the first render was made with mental ray.

# 6 02-09-2011 , 11:47 AM
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# 7 02-09-2011 , 12:57 PM
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try another shader on the ring.........dave




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# 8 02-09-2011 , 07:53 PM
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If you render the fluid in a separate pass, you can use it's alpha channel to mask out the other elements. It also gives you the ability to color correct each system separately.


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# 9 02-09-2011 , 09:03 PM
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If you render the fluid in a separate pass, you can use it's alpha channel to mask out the other elements. It also gives you the ability to color correct each system separately.

Yes you can but I would like to know why its doing that..........dave




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# 10 02-09-2011 , 09:39 PM
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I tried today make new container with basic setup and the effect is the same. For sure the option is to render inividual passes for each container but that doesn't solve the problem.

# 11 04-09-2011 , 06:06 PM
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I solved my problem! user added image

The solution is to increase the Volume Samples Override in the RenderStats Section
of the Fluid.

# 12 21-07-2013 , 01:37 PM
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Hi, I ve the same probleme as you, but with clouds. each cloud is seen by transparency ... and your solution only works on few of them. Any idea ?

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