Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 29-07-2013 , 03:41 AM
Registered User
Join Date: Dec 2011
Posts: 19

Human IK Smooth Bind Error

Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped and ready to bind, there's a problem.

Every time I try to bind the skeleton, I get an error in the bottom that says:
Code:
// Warning: Skin is being bound to the FK rig.
I don't understand what's going on here. Why is the skeleton not binding to my mesh? Why does it keep saying it's an FK rig when it's supposed to be an IK rig?


Check out my Spark Comic Webcomic: https://sparkcomic.com
# 2 01-08-2013 , 04:43 AM
Registered User
Join Date: Dec 2011
Posts: 19
Bump... Map.


Check out my Spark Comic Webcomic: https://sparkcomic.com
# 3 01-08-2013 , 06:32 AM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249
It does have an ik and fk rig which you can show and hide. Maybe you selected the wrong one to bind with?


It is by my will alone I set my mind in motion

Last edited by Stephen; 02-08-2013 at 06:54 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads