Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 21-09-2013 , 06:03 PM
Registered User
Join Date: Sep 2013
Posts: 5

Maya 2012 objects won't cast shadows

So i'm totally new to maya, and I've been doing well so far in figuring out the program, but I'm starting to have major trouble.
none of the objects in my scene will cast a shadow on the ground!
I've tried looking at all of the help options and videos around, but nothing seems to be working.
I attached the file, but i really have no idea where you would start looking for the problem
Any help is appreciated!

Attached Files
File Type: zip legopaint.zip (882.1 KB, 493 views)
# 2 21-09-2013 , 09:19 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
You should turn on ray tracking in the render globals as well as ray-traced shadows in your lightShape attributes. That should give you a simple result.


FX supervisor - double negative
# 3 21-09-2013 , 11:10 PM
Registered User
Join Date: Sep 2013
Posts: 5
I turned on ray-traced shadows for all of my lights, but i can't find render globals anywhere?

# 4 22-09-2013 , 12:03 AM
clocker1's Avatar
Bored but busy
Join Date: Mar 2011
Location: Cleveland
Posts: 76
Shadows worked for me using mental ray

# 5 22-09-2013 , 12:15 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
Use the help to find render globals . .


FX supervisor - double negative
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads